Affinity (Mock Up)
Affinity is a 2D mobile flappy-style game mock up. Included are the basic assets, and level design for the mock up.
Affinity was imagined to be a fast-paced game with various levels consisting of different "worlds" and varying color palettes. The game would speed up over time, creating a natural difficulty increase as the game progresses.
The Initial Design
The main design was based on a fantastical alien world. My goal was to create the pieces to relay the feeling of this new world. The Player is an accumulation of soil being carried by a leaf. By pressing the screen the character floats up to try and survive until the end of the round.
Since the game takes place on an alien world, I got to have a lot of fun letting my imagination run wild. I thought of what an uninhabited world would pose as threats for the Player. I wanted to work off of a very gradient based color scheme, keeping bold colors for specific pieces.
Since Affinity is a mock up, I was unable to actually create gameplay. What I had imagined for the gameplay was a slow-starting flappy-style game which would speed up over time. By touching the screen the character would fly higher in the air, while slowly drifting down over time. If the Player went too long without tapping, the slow fall would turn into a fast drop.
This was one of my first projects working with art. I had used Adobe Illustrator which was interesting, and I was glad that I had a chance to learn it. Continuing forward I would blur the backgrounds to decipher the characters easier. Looking at the project now it can be difficult to discern the character from the background, which is a huge issue in games of this genre.