Spheriohack is a mobile obstacle course game, where the Player must advance the character through each level. My jobs were programming functionality with the Unity Engine, Level Design, UI Functionality, and Gameplay Design.
The design philosophy used for the creation of Spheriohack was to make a game that was familiar to people, the sort of game that draws people in at first glance and keeps them playing using engaging gameplay. The game required the ease of control and the level design to keep people invested as they progressed through each level.
Spheriohack was created for the 490 Game Workshop class which I took in my Sophomore year of college. Along with myself, Brandon Hanabarger, Tyler Quarrato, and Keegan Runde wanted to make a game that was physics based using a mobile device. Spheriohack was based off of previous games in the genre, with our own twist of themeing and level design.
Level design and color palette were inspired by bright neons and a futuristic feeling. Orange barriers showed the boundary for the platforms, bright blue signify any walls, and red was supposed to show a dangerous obstacle to the Player. The game had three levels in total, with a total of one month in development.
The gameplay for Spheriohack is very straightforward. The Player holds the phone, and rotates the phone to move the ball in that direction. The in-game camera is stationary, as to not disorient the Player. The biggest issue with the game is that the "neutral" flat position of the phone is with the screen to the ceiling, which can make the game difficult to play. If I were to ever go back to this project, the positioning would be the first aspect to fix!
Watch the Demo!
Below is a video for Spheriohack, showing off various levels and gameplay. The game is on the Android app store, but it was a quick upload just to get used to the process so I cannot guarantee the stability of the application anymore. None the less, as my first college game it was quite the learning experience in itself!